#ifndef GUNPART_HH_
# define GUNPART_HH_

# include "item/Item.hh"


class Gunpart : public Item
{
public:
  // annimation
  void equip(Coords place);


private:
  // caracteristics
  Texture _texture;
  Model3D _model3D;
};

#endif /* !GUNPART_HH_ */
